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None | __init__ () |
| | Initializes the ConformerData instance.
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| None | __init__ (ConformerData data) |
| | Initializes a copy of the ConformerData instance data. More...
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| None | __init__ (Math.Vector3DArray coords, float energy=0.0) |
| | Initializes the ConformerData instance. More...
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| None | swap (ConformerData data) |
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| ConformerData | assign (ConformerData data) |
| | Replaces the current state of self with a copy of the state of the ConformerData instance data. More...
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| ConformerData | assign (Math.Vector3DArray coords) |
| | Replaces the current state of self with a copy of the state of the Vector3DArray instance coords. More...
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| float | getEnergy () |
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| None | setEnergy (float energy) |
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| None | __init__ (Vector3DArray array) |
| | Initializes a copy of the Vector3DArray instance array. More...
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| None | __init__ (object a) |
| | Initializes the Vector3DArray instance. More...
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| int | getObjectID () |
| | Returns the numeric identifier (ID) of the wrapped C++ class instance. More...
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| int | getSize () |
| | Returns the number of elements stored in the array. More...
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| bool | isEmpty () |
| | Tells whether the array is empty (getSize() == 0). More...
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| None | resize (int num_elem, Vector3D value) |
| | Inserts or erases elements at the end so that the size becomes num_elem. More...
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| None | reserve (int num_elem) |
| | Preallocates memory for (at least) num_elem elements. More...
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| int | getCapacity () |
| | Returns the number of elements for which memory has been allocated. More...
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None | clear () |
| | Erases all elements.
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| Vector3DArray | assign (Vector3DArray array) |
| | Replaces the current state of self with a copy of the state of the Vector3DArray instance array. More...
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| None | assign (int num_elem, Vector3D value) |
| | This function fills the array with num_elem copies of the given value. More...
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| None | assign (object a) |
| | Replaces the current state of self with a copy of the state of the object instance a. More...
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| None | addElement (Vector3D value) |
| | Inserts a new element at the end of the array. More...
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| None | addElements (Vector3DArray values) |
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| None | insertElement (int idx, Vector3D value) |
| | Inserts a new element before the location specified by the index idx. More...
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| None | insertElements (int idx, int num_elem, Vector3D value) |
| | Inserts num_elem copies of value before the location specified by the index idx. More...
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| None | insertElements (int index, Vector3DArray values) |
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| None | popLastElement () |
| | Removes the last element of the array. More...
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| None | removeElement (int idx) |
| | Removes the element at the position specified by the index idx. More...
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| None | removeElements (int begin_idx, int end_idx) |
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| Vector3D | getFirstElement () |
| | Returns a reference to the first element of the array. More...
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| Vector3D | getLastElement () |
| | Returns a reference to the last element of the array. More...
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| Vector3D | getElement (int idx) |
| | Returns a reference to the element at index idx. More...
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| None | setElement (int idx, Vector3D value) |
| | Assigns a new value to the element specified by the index idx. More...
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| object | toArray (bool as_vec) |
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| None | __delitem__ (int idx) |
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| Vector3D | __getitem__ (int idx) |
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| int | __len__ () |
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| None | __setitem__ (int index, Vector3D value) |
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| bool | __eq__ (object array) |
| | Returns the result of the comparison operation self == array. More...
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| bool | __ne__ (object array) |
| | Returns the result of the comparison operation self != array. More...
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