Chemical Data Processing Library Python API - Version 1.1.1
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A bounded 4 element vector holding floating point values of type double
.
More...
Public Member Functions | |
None | __init__ () |
Initializes the Vector4D instance. | |
None | __init__ (Vector4D v) |
Initializes a copy of the Vector4D instance v. More... | |
None | __init__ (float v) |
Initializes the Vector4D instance. More... | |
None | __init__ (ConstFVectorExpression e) |
Initializes the Vector4D instance. More... | |
None | __init__ (ConstDVectorExpression e) |
Initializes the Vector4D instance. More... | |
None | __init__ (ConstLVectorExpression e) |
Initializes the Vector4D instance. More... | |
None | __init__ (ConstULVectorExpression e) |
Initializes the Vector4D instance. More... | |
None | __init__ (object a) |
Initializes the Vector4D instance. More... | |
None | clear (float v=0.0) |
int | getObjectID () |
Returns the numeric identifier (ID) of the wrapped C++ class instance. More... | |
Vector4D | assign (ConstFVectorExpression e) |
Replaces the current state of self with a copy of the state of the ConstFVectorExpression instance e. More... | |
Vector4D | assign (ConstDVectorExpression e) |
Replaces the current state of self with a copy of the state of the ConstDVectorExpression instance e. More... | |
Vector4D | assign (ConstLVectorExpression e) |
Replaces the current state of self with a copy of the state of the ConstLVectorExpression instance e. More... | |
Vector4D | assign (ConstULVectorExpression e) |
Replaces the current state of self with a copy of the state of the ConstULVectorExpression instance e. More... | |
Vector4D | assign (Vector4D v) |
Replaces the current state of self with a copy of the state of the Vector4D instance v. More... | |
None | assign (object a) |
Replaces the current state of self with a copy of the state of the object instance a. More... | |
bool | isEmpty () |
int | getSize () |
float | getElement (int i) |
object | toArray () |
None | swap (Vector4D v) |
None | setElement (int i, float v) |
bool | __eq__ (Vector4D v) |
Returns the result of the comparison operation self == v . More... | |
bool | __eq__ (ConstDVectorExpression e) |
Returns the result of the comparison operation self == e . More... | |
bool | __ne__ (Vector4D v) |
Returns the result of the comparison operation self != v . More... | |
bool | __ne__ (ConstDVectorExpression e) |
Returns the result of the comparison operation self != e . More... | |
float | __call__ (int i) |
float | __getitem__ (int i) |
int | __len__ () |
str | __str__ () |
Returns a string representation of the Vector4D instance. More... | |
Vector4D | __pos__ () |
ConstDVectorExpression | __neg__ () |
ConstDVectorExpression | __add__ (ConstDVectorExpression e) |
Returns the result of the addition operation self + e . More... | |
ConstDVectorExpression | __sub__ (ConstDVectorExpression e) |
Returns the result of the subtraction operation self - e . More... | |
ConstDVectorExpression | __mul__ (float t) |
Returns the result of the multiplication operation self * t . More... | |
ConstDVectorExpression | __mul__ (ConstDMatrixExpression e) |
Returns the result of the multiplication operation self * e . More... | |
ConstDVectorExpression | __div__ (float t) |
Returns the result of the division operation self / t . More... | |
ConstDVectorExpression | __truediv__ (float t) |
ConstDVectorExpression | __rmul__ (float t) |
None | __setitem__ (int i, float v) |
Vector4D | __iadd__ (Vector4D v) |
Performs the in-place addition operation self += v . More... | |
Vector4D | __iadd__ (ConstDVectorExpression e) |
Performs the in-place addition operation self += e . More... | |
Vector4D | __isub__ (Vector4D v) |
Performs the in-place subtraction operation self -= v . More... | |
Vector4D | __isub__ (ConstDVectorExpression e) |
Performs the in-place subtraction operation self -= e . More... | |
Vector4D | __imul__ (float t) |
Performs the in-place multiplication operation self *= t . More... | |
Vector4D | __idiv__ (float t) |
Performs the in-place division operation self /= t . More... | |
Vector4D | __itruediv__ (float t) |
Properties | |
objectID = property(getObjectID) | |
size = property(getSize) | |
A bounded 4 element vector holding floating point values of type double
.
None CDPL.Math.Vector4D.__init__ | ( | Vector4D | v | ) |
Initializes a copy of the Vector4D instance v.
v | The Vector4D instance to copy. |
None CDPL.Math.Vector4D.__init__ | ( | float | v | ) |
Initializes the Vector4D instance.
v |
None CDPL.Math.Vector4D.__init__ | ( | ConstFVectorExpression | e | ) |
Initializes the Vector4D instance.
e |
None CDPL.Math.Vector4D.__init__ | ( | ConstDVectorExpression | e | ) |
Initializes the Vector4D instance.
e |
None CDPL.Math.Vector4D.__init__ | ( | ConstLVectorExpression | e | ) |
Initializes the Vector4D instance.
e |
None CDPL.Math.Vector4D.__init__ | ( | ConstULVectorExpression | e | ) |
Initializes the Vector4D instance.
e |
None CDPL.Math.Vector4D.__init__ | ( | object | a | ) |
Initializes the Vector4D instance.
a |
None CDPL.Math.Vector4D.clear | ( | float | v = 0.0 | ) |
v |
int CDPL.Math.Vector4D.getObjectID | ( | ) |
Returns the numeric identifier (ID) of the wrapped C++ class instance.
Different Python Vector4D instances may reference the same underlying C++ class instance. The commonly used Python expression a is not b
thus cannot tell reliably whether the two Vector4D instances a and b reference different C++ objects. The numeric identifier returned by this method allows to correctly implement such an identity test via the simple expression a.getObjectID() != b.getObjectID()
.
Vector4D CDPL.Math.Vector4D.assign | ( | ConstFVectorExpression | e | ) |
Replaces the current state of self with a copy of the state of the ConstFVectorExpression instance e.
e | The ConstFVectorExpression instance to copy. |
Vector4D CDPL.Math.Vector4D.assign | ( | ConstDVectorExpression | e | ) |
Replaces the current state of self with a copy of the state of the ConstDVectorExpression instance e.
e | The ConstDVectorExpression instance to copy. |
Vector4D CDPL.Math.Vector4D.assign | ( | ConstLVectorExpression | e | ) |
Replaces the current state of self with a copy of the state of the ConstLVectorExpression instance e.
e | The ConstLVectorExpression instance to copy. |
Vector4D CDPL.Math.Vector4D.assign | ( | ConstULVectorExpression | e | ) |
Replaces the current state of self with a copy of the state of the ConstULVectorExpression instance e.
e | The ConstULVectorExpression instance to copy. |
Replaces the current state of self with a copy of the state of the Vector4D instance v.
v | The Vector4D instance to copy. |
None CDPL.Math.Vector4D.assign | ( | object | a | ) |
Replaces the current state of self with a copy of the state of the object instance a.
a | The object instance to copy. |
bool CDPL.Math.Vector4D.isEmpty | ( | ) |
int CDPL.Math.Vector4D.getSize | ( | ) |
float CDPL.Math.Vector4D.getElement | ( | int | i | ) |
i |
object CDPL.Math.Vector4D.toArray | ( | ) |
None CDPL.Math.Vector4D.swap | ( | Vector4D | v | ) |
v |
None CDPL.Math.Vector4D.setElement | ( | int | i, |
float | v | ||
) |
i | |
v |
bool CDPL.Math.Vector4D.__eq__ | ( | Vector4D | v | ) |
Returns the result of the comparison operation self == v
.
v | The Vector4D instance to be compared with. |
bool CDPL.Math.Vector4D.__eq__ | ( | ConstDVectorExpression | e | ) |
Returns the result of the comparison operation self == e
.
e | The ConstDVectorExpression instance to be compared with. |
bool CDPL.Math.Vector4D.__ne__ | ( | Vector4D | v | ) |
Returns the result of the comparison operation self != v
.
v | The Vector4D instance to be compared with. |
bool CDPL.Math.Vector4D.__ne__ | ( | ConstDVectorExpression | e | ) |
Returns the result of the comparison operation self != e
.
e | The ConstDVectorExpression instance to be compared with. |
float CDPL.Math.Vector4D.__call__ | ( | int | i | ) |
i |
float CDPL.Math.Vector4D.__getitem__ | ( | int | i | ) |
i |
int CDPL.Math.Vector4D.__len__ | ( | ) |
str CDPL.Math.Vector4D.__str__ | ( | ) |
Returns a string representation of the Vector4D instance.
Vector4D CDPL.Math.Vector4D.__pos__ | ( | ) |
ConstDVectorExpression CDPL.Math.Vector4D.__neg__ | ( | ) |
ConstDVectorExpression CDPL.Math.Vector4D.__add__ | ( | ConstDVectorExpression | e | ) |
Returns the result of the addition operation self + e
.
e | Specifies the second addend. |
ConstDVectorExpression CDPL.Math.Vector4D.__sub__ | ( | ConstDVectorExpression | e | ) |
Returns the result of the subtraction operation self - e
.
e | Specifies the subtrahend. |
ConstDVectorExpression CDPL.Math.Vector4D.__mul__ | ( | float | t | ) |
Returns the result of the multiplication operation self * t
.
t | Specifies the multiplier. |
ConstDVectorExpression CDPL.Math.Vector4D.__mul__ | ( | ConstDMatrixExpression | e | ) |
Returns the result of the multiplication operation self * e
.
e | Specifies the multiplier. |
ConstDVectorExpression CDPL.Math.Vector4D.__div__ | ( | float | t | ) |
Returns the result of the division operation self / t
.
t | Specifies the divisor. |
ConstDVectorExpression CDPL.Math.Vector4D.__truediv__ | ( | float | t | ) |
t |
ConstDVectorExpression CDPL.Math.Vector4D.__rmul__ | ( | float | t | ) |
t |
None CDPL.Math.Vector4D.__setitem__ | ( | int | i, |
float | v | ||
) |
i | |
v |
Performs the in-place addition operation self += v
.
v | Specifies the second addend. |
Vector4D CDPL.Math.Vector4D.__iadd__ | ( | ConstDVectorExpression | e | ) |
Performs the in-place addition operation self += e
.
e | Specifies the second addend. |
Performs the in-place subtraction operation self -= v
.
v | Specifies the subtrahend. |
Vector4D CDPL.Math.Vector4D.__isub__ | ( | ConstDVectorExpression | e | ) |
Performs the in-place subtraction operation self -= e
.
e | Specifies the subtrahend. |
Vector4D CDPL.Math.Vector4D.__imul__ | ( | float | t | ) |
Performs the in-place multiplication operation self *= t
.
t | Specifies the multiplier. |
Vector4D CDPL.Math.Vector4D.__idiv__ | ( | float | t | ) |
Performs the in-place division operation self /= t
.
t | Specifies the divisor. |
Vector4D CDPL.Math.Vector4D.__itruediv__ | ( | float | t | ) |
t |