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Chemical Data Processing Library Python API - Version 1.2.3
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A bounded 4 element vector holding floating point values of type double.
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Inheritance diagram for CDPL.Math.Vector4D:Public Member Functions | |
| None | __init__ () |
| Initializes the Vector4D instance. | |
| None | __init__ (Vector4D v) |
| Initializes a copy of the Vector4D instance v. More... | |
| None | __init__ (float v) |
| Initializes the Vector4D instance. More... | |
| None | __init__ (ConstFVectorExpression e) |
| Initializes the Vector4D instance. More... | |
| None | __init__ (ConstDVectorExpression e) |
| Initializes the Vector4D instance. More... | |
| None | __init__ (ConstLVectorExpression e) |
| Initializes the Vector4D instance. More... | |
| None | __init__ (ConstULVectorExpression e) |
| Initializes the Vector4D instance. More... | |
| None | __init__ (object a) |
| Initializes the Vector4D instance. More... | |
| None | clear (float v=0.0) |
| int | getObjectID () |
| Returns the numeric identifier (ID) of the wrapped C++ class instance. More... | |
| Vector4D | assign (ConstFVectorExpression e) |
Replaces the current state of self with a copy of the state of the ConstFVectorExpression instance e. More... | |
| Vector4D | assign (ConstDVectorExpression e) |
Replaces the current state of self with a copy of the state of the ConstDVectorExpression instance e. More... | |
| Vector4D | assign (ConstLVectorExpression e) |
Replaces the current state of self with a copy of the state of the ConstLVectorExpression instance e. More... | |
| Vector4D | assign (ConstULVectorExpression e) |
Replaces the current state of self with a copy of the state of the ConstULVectorExpression instance e. More... | |
| Vector4D | assign (Vector4D v) |
Replaces the current state of self with a copy of the state of the Vector4D instance v. More... | |
| None | assign (object a) |
Replaces the current state of self with a copy of the state of the object instance a. More... | |
| bool | isEmpty () |
| int | getSize () |
| float | getElement (int i) |
| object | toArray () |
| None | swap (Vector4D v) |
| None | setElement (int i, float v) |
| bool | __eq__ (Vector4D v) |
Returns the result of the comparison operation self == v. More... | |
| bool | __eq__ (ConstDVectorExpression e) |
Returns the result of the comparison operation self == e. More... | |
| bool | __ne__ (Vector4D v) |
Returns the result of the comparison operation self != v. More... | |
| bool | __ne__ (ConstDVectorExpression e) |
Returns the result of the comparison operation self != e. More... | |
| float | __call__ (int i) |
| float | __getitem__ (int i) |
| int | __len__ () |
| str | __str__ () |
| Returns a string representation of the Vector4D instance. More... | |
| Vector4D | __pos__ () |
| ConstDVectorExpression | __neg__ () |
| ConstDVectorExpression | __add__ (ConstDVectorExpression e) |
Returns the result of the addition operation self + e. More... | |
| ConstDVectorExpression | __sub__ (ConstDVectorExpression e) |
Returns the result of the subtraction operation self - e. More... | |
| ConstDVectorExpression | __mul__ (float t) |
Returns the result of the multiplication operation self * t. More... | |
| ConstDVectorExpression | __mul__ (ConstDMatrixExpression e) |
Returns the result of the multiplication operation self * e. More... | |
| ConstDVectorExpression | __div__ (float t) |
Returns the result of the division operation self / t. More... | |
| ConstDVectorExpression | __truediv__ (float t) |
| ConstDVectorExpression | __rmul__ (float t) |
| None | __setitem__ (int i, float v) |
| Vector4D | __iadd__ (Vector4D v) |
Performs the in-place addition operation self += v. More... | |
| Vector4D | __iadd__ (ConstDVectorExpression e) |
Performs the in-place addition operation self += e. More... | |
| Vector4D | __isub__ (Vector4D v) |
Performs the in-place subtraction operation self -= v. More... | |
| Vector4D | __isub__ (ConstDVectorExpression e) |
Performs the in-place subtraction operation self -= e. More... | |
| Vector4D | __imul__ (float t) |
Performs the in-place multiplication operation self *= t. More... | |
| Vector4D | __idiv__ (float t) |
Performs the in-place division operation self /= t. More... | |
| Vector4D | __itruediv__ (float t) |
Properties | |
| objectID = property(getObjectID) | |
| size = property(getSize) | |
A bounded 4 element vector holding floating point values of type double.
| None CDPL.Math.Vector4D.__init__ | ( | Vector4D | v | ) |
Initializes a copy of the Vector4D instance v.
| v | The Vector4D instance to copy. |
| None CDPL.Math.Vector4D.__init__ | ( | float | v | ) |
Initializes the Vector4D instance.
| v |
| None CDPL.Math.Vector4D.__init__ | ( | ConstFVectorExpression | e | ) |
Initializes the Vector4D instance.
| e |
| None CDPL.Math.Vector4D.__init__ | ( | ConstDVectorExpression | e | ) |
Initializes the Vector4D instance.
| e |
| None CDPL.Math.Vector4D.__init__ | ( | ConstLVectorExpression | e | ) |
Initializes the Vector4D instance.
| e |
| None CDPL.Math.Vector4D.__init__ | ( | ConstULVectorExpression | e | ) |
Initializes the Vector4D instance.
| e |
| None CDPL.Math.Vector4D.__init__ | ( | object | a | ) |
Initializes the Vector4D instance.
| a |
| None CDPL.Math.Vector4D.clear | ( | float | v = 0.0 | ) |
| v |
| int CDPL.Math.Vector4D.getObjectID | ( | ) |
Returns the numeric identifier (ID) of the wrapped C++ class instance.
Different Python Vector4D instances may reference the same underlying C++ class instance. The commonly used Python expression a is not b thus cannot tell reliably whether the two Vector4D instances a and b reference different C++ objects. The numeric identifier returned by this method allows to correctly implement such an identity test via the simple expression a.getObjectID() != b.getObjectID().
| Vector4D CDPL.Math.Vector4D.assign | ( | ConstFVectorExpression | e | ) |
Replaces the current state of self with a copy of the state of the ConstFVectorExpression instance e.
| e | The ConstFVectorExpression instance to copy. |
| Vector4D CDPL.Math.Vector4D.assign | ( | ConstDVectorExpression | e | ) |
Replaces the current state of self with a copy of the state of the ConstDVectorExpression instance e.
| e | The ConstDVectorExpression instance to copy. |
| Vector4D CDPL.Math.Vector4D.assign | ( | ConstLVectorExpression | e | ) |
Replaces the current state of self with a copy of the state of the ConstLVectorExpression instance e.
| e | The ConstLVectorExpression instance to copy. |
| Vector4D CDPL.Math.Vector4D.assign | ( | ConstULVectorExpression | e | ) |
Replaces the current state of self with a copy of the state of the ConstULVectorExpression instance e.
| e | The ConstULVectorExpression instance to copy. |
Replaces the current state of self with a copy of the state of the Vector4D instance v.
| v | The Vector4D instance to copy. |
| None CDPL.Math.Vector4D.assign | ( | object | a | ) |
Replaces the current state of self with a copy of the state of the object instance a.
| a | The object instance to copy. |
| bool CDPL.Math.Vector4D.isEmpty | ( | ) |
| int CDPL.Math.Vector4D.getSize | ( | ) |
| float CDPL.Math.Vector4D.getElement | ( | int | i | ) |
| i |
| object CDPL.Math.Vector4D.toArray | ( | ) |
| None CDPL.Math.Vector4D.swap | ( | Vector4D | v | ) |
| v |
| None CDPL.Math.Vector4D.setElement | ( | int | i, |
| float | v | ||
| ) |
| i | |
| v |
| bool CDPL.Math.Vector4D.__eq__ | ( | Vector4D | v | ) |
Returns the result of the comparison operation self == v.
| v | The Vector4D instance to be compared with. |
| bool CDPL.Math.Vector4D.__eq__ | ( | ConstDVectorExpression | e | ) |
Returns the result of the comparison operation self == e.
| e | The ConstDVectorExpression instance to be compared with. |
| bool CDPL.Math.Vector4D.__ne__ | ( | Vector4D | v | ) |
Returns the result of the comparison operation self != v.
| v | The Vector4D instance to be compared with. |
| bool CDPL.Math.Vector4D.__ne__ | ( | ConstDVectorExpression | e | ) |
Returns the result of the comparison operation self != e.
| e | The ConstDVectorExpression instance to be compared with. |
| float CDPL.Math.Vector4D.__call__ | ( | int | i | ) |
| i |
| float CDPL.Math.Vector4D.__getitem__ | ( | int | i | ) |
| i |
| int CDPL.Math.Vector4D.__len__ | ( | ) |
| str CDPL.Math.Vector4D.__str__ | ( | ) |
Returns a string representation of the Vector4D instance.
| Vector4D CDPL.Math.Vector4D.__pos__ | ( | ) |
| ConstDVectorExpression CDPL.Math.Vector4D.__neg__ | ( | ) |
| ConstDVectorExpression CDPL.Math.Vector4D.__add__ | ( | ConstDVectorExpression | e | ) |
Returns the result of the addition operation self + e.
| e | Specifies the second addend. |
ConstDVectorExpression instance holding the result of the addition. | ConstDVectorExpression CDPL.Math.Vector4D.__sub__ | ( | ConstDVectorExpression | e | ) |
Returns the result of the subtraction operation self - e.
| e | Specifies the subtrahend. |
Vector4D instance holding the result of the subtraction. | ConstDVectorExpression CDPL.Math.Vector4D.__mul__ | ( | float | t | ) |
Returns the result of the multiplication operation self * t.
| t | Specifies the multiplier. |
ConstDVectorExpression instance holding the result of the multiplication. | ConstDVectorExpression CDPL.Math.Vector4D.__mul__ | ( | ConstDMatrixExpression | e | ) |
Returns the result of the multiplication operation self * e.
| e | Specifies the multiplier. |
ConstDVectorExpression instance holding the result of the multiplication. | ConstDVectorExpression CDPL.Math.Vector4D.__div__ | ( | float | t | ) |
Returns the result of the division operation self / t.
| t | Specifies the divisor. |
ConstDVectorExpression instance holding the result of the division. | ConstDVectorExpression CDPL.Math.Vector4D.__truediv__ | ( | float | t | ) |
| t |
| ConstDVectorExpression CDPL.Math.Vector4D.__rmul__ | ( | float | t | ) |
| t |
| None CDPL.Math.Vector4D.__setitem__ | ( | int | i, |
| float | v | ||
| ) |
| i | |
| v |
Performs the in-place addition operation self += v.
| v | Specifies the second addend. |
Vector4D instance self. | Vector4D CDPL.Math.Vector4D.__iadd__ | ( | ConstDVectorExpression | e | ) |
Performs the in-place addition operation self += e.
| e | Specifies the second addend. |
Vector4D instance self. Performs the in-place subtraction operation self -= v.
| v | Specifies the subtrahend. |
Vector4D instance self. | Vector4D CDPL.Math.Vector4D.__isub__ | ( | ConstDVectorExpression | e | ) |
Performs the in-place subtraction operation self -= e.
| e | Specifies the subtrahend. |
Vector4D instance self. | Vector4D CDPL.Math.Vector4D.__imul__ | ( | float | t | ) |
Performs the in-place multiplication operation self *= t.
| t | Specifies the multiplier. |
Vector4D instance self. | Vector4D CDPL.Math.Vector4D.__idiv__ | ( | float | t | ) |
Performs the in-place division operation self /= t.
| t | Specifies the divisor. |
Vector4D instance self. | Vector4D CDPL.Math.Vector4D.__itruediv__ | ( | float | t | ) |
| t |