Chemical Data Processing Library Python API - Version 1.4.0
Public Member Functions | List of all members
CDPL.Vis.IcosahedronMesh3D Class Reference

A pre-defined triangle mesh providing the vertices and faces of a regular icosahedron. More...

+ Inheritance diagram for CDPL.Vis.IcosahedronMesh3D:

Public Member Functions

None __init__ (float radius=1.0)
 Generates an icosahedron mesh whose vertices lie on the sphere of the given radius. More...
 
None __init__ (IcosahedronMesh3D mesh)
 Contructs a copy of the IcosahedronMesh3D instance mesh. More...
 
- Public Member Functions inherited from CDPL.Vis.TriangleMesh3D
None __init__ ()
 Contructs the TriangleMesh3D instance.
 
None __init__ (TriangleMesh3D mesh)
 Contructs a copy of the TriangleMesh3D instance mesh. More...
 
TriangleMesh3D assign (TriangleMesh3D mesh)
 Replaces the current state with a copy of the state of the TriangleMesh3D instance mesh. More...
 
Math.Vector3DArray getVertices ()
 Returns the array storing the mesh vertices. More...
 
None addVertex (float x, float y, float z)
 Appends a new vertex at the position (x, y, z). More...
 
int getNumVertices ()
 Returns the number of stored vertices. More...
 
Math.Vector3DArray getVertexNormals ()
 Returns the array storing the per-vertex normals. More...
 
None addVertexNormal (float x, float y, float z)
 Appends a new vertex normal with the components (x, y, z). More...
 
int getNumVertexNormals ()
 Returns the number of stored vertex normals. More...
 
Math.Vector3ULArray getFaces ()
 Returns the array storing the triangle faces. More...
 
None addFace (int v1_idx, int v2_idx, int v3_idx)
 Appends a new triangle face defined by the three vertex indices v1_idx, v2_idx and v3_idx. More...
 
int getNumFaces ()
 Returns the number of stored triangle faces. More...
 
bool isClosed ()
 Tells whether the mesh has been flagged as a closed surface. More...
 
None setClosed (bool closed=True)
 Sets the flag that marks the mesh as a closed surface. More...
 
None clear ()
 Removes all vertices, vertex normals and faces and resets the closed-surface flag.
 
TriangleMesh3D swap (TriangleMesh3D mesh)
 Swaps the vertices, vertex normals and faces of this mesh with those of mesh. More...
 
TriangleMesh3D __iadd__ (TriangleMesh3D mesh)
 Appends the vertices, vertex normals and (vertex index corrected) faces of mesh to this mesh. More...
 
- Public Member Functions inherited from CDPL.Vis.Shape3D
int getObjectID ()
 Returns the numeric identifier (ID) of the wrapped C++ class instance. More...
 
Shape3D clone ()
 Creates a dynamically allocated copy of the graphics primitive. More...
 
None accept (Shape3DVisitor visitor)
 Vis.Shape3DVisitor implementation accept method [VPTN]. More...
 

Additional Inherited Members

- Properties inherited from CDPL.Vis.TriangleMesh3D
 vertices = property(getVertices)
 
 numVertices = property(getNumVertices)
 
 vertexNormals = property(getVertexNormals)
 
 numVertexNormals = property(getNumVertexNormals)
 
 faces = property(getFaces)
 
 numFaces = property(getNumFaces)
 
 closed = property(isClosed, setClosed)
 
- Properties inherited from CDPL.Vis.Shape3D
 objectID = property(getObjectID)
 

Detailed Description

A pre-defined triangle mesh providing the vertices and faces of a regular icosahedron.

Since
1.3

Constructor & Destructor Documentation

◆ __init__() [1/2]

None CDPL.Vis.IcosahedronMesh3D.__init__ ( float   radius = 1.0)

Generates an icosahedron mesh whose vertices lie on the sphere of the given radius.

Parameters
radiusThe circumscribed-sphere radius of the icosahedron.

◆ __init__() [2/2]

None CDPL.Vis.IcosahedronMesh3D.__init__ ( IcosahedronMesh3D  mesh)

Contructs a copy of the IcosahedronMesh3D instance mesh.

Parameters
meshThe IcosahedronMesh3D instance to copy.