Chemical Data Processing Library Python API - Version 1.4.0
Public Member Functions | Properties | List of all members
CDPL.Math.Vector3D Class Reference

Bounded 3 element vector holding floating point values of type double. More...

+ Inheritance diagram for CDPL.Math.Vector3D:

Public Member Functions

None __init__ ()
 Constructs a zero-initialized N-element vector.
 
None __init__ (Vector3D v)
 Constructs a copy of the fixed-size vector v. More...
 
None __init__ (float v)
 Constructs a copy of the fixed-size vector v. More...
 
None __init__ (ConstFVectorExpression e)
 Initializes the Vector3D instance. More...
 
None __init__ (ConstDVectorExpression e)
 Initializes the Vector3D instance. More...
 
None __init__ (ConstLVectorExpression e)
 Initializes the Vector3D instance. More...
 
None __init__ (ConstULVectorExpression e)
 Initializes the Vector3D instance. More...
 
None __init__ (object a)
 Initializes the Vector3D instance. More...
 
None clear (float v=0.0)
 Sets every element of the vector to the value v. More...
 
int getObjectID ()
 Returns the numeric identifier (ID) of the wrapped C++ class instance. More...
 
Vector3D assign (ConstFVectorExpression e)
 Assigns the elements of the vector expression e to this fixed-size vector without intermediate temporary. More...
 
Vector3D assign (ConstDVectorExpression e)
 Assigns the elements of the vector expression e to this fixed-size vector without intermediate temporary. More...
 
Vector3D assign (ConstLVectorExpression e)
 Assigns the elements of the vector expression e to this fixed-size vector without intermediate temporary. More...
 
Vector3D assign (ConstULVectorExpression e)
 Assigns the elements of the vector expression e to this fixed-size vector without intermediate temporary. More...
 
Vector3D assign (Vector3D v)
 Copy-assigns the elements of v to this fixed-size vector. More...
 
None assign (object a)
 Replaces the current state of self with a copy of the state of the object instance a. More...
 
bool isEmpty ()
 Tells whether the vector is empty (N is zero). More...
 
int getSize ()
 Returns the fixed element count N. More...
 
float getElement (int i)
 
object toArray ()
 
None swap (Vector3D v)
 Swaps the contents of this fixed-size vector with those of v. More...
 
None setElement (int i, float v)
 
bool __eq__ (Vector3D v)
 Returns the result of the comparison operation self == v. More...
 
bool __eq__ (ConstDVectorExpression e)
 Returns the result of the comparison operation self == e. More...
 
bool __ne__ (Vector3D v)
 Returns the result of the comparison operation self != v. More...
 
bool __ne__ (ConstDVectorExpression e)
 Returns the result of the comparison operation self != e. More...
 
float __call__ (int i)
 Returns a reference to the element at index i. More...
 
float __getitem__ (int i)
 
int __len__ ()
 
str __str__ ()
 Returns a string representation of the Vector3D instance. More...
 
Vector3D __pos__ ()
 
ConstDVectorExpression __neg__ ()
 
ConstDVectorExpression __add__ (ConstDVectorExpression e)
 Returns the result of the addition operation self + e. More...
 
ConstDVectorExpression __sub__ (ConstDVectorExpression e)
 Returns the result of the subtraction operation self - e. More...
 
ConstDVectorExpression __mul__ (float t)
 Returns the result of the multiplication operation self * t. More...
 
ConstDVectorExpression __mul__ (ConstDMatrixExpression e)
 Returns the result of the multiplication operation self * e. More...
 
ConstDVectorExpression __div__ (float t)
 Returns the result of the division operation self // t. More...
 
ConstDVectorExpression __truediv__ (float t)
 Returns the result of the true division operation self / t. More...
 
ConstDVectorExpression __rmul__ (float t)
 Returns the result of the multiplication operation t * self. More...
 
None __setitem__ (int i, float v)
 
Vector3D __iadd__ (Vector3D v)
 Performs the in-place addition operation self += v. More...
 
Vector3D __iadd__ (ConstDVectorExpression e)
 Performs the in-place addition operation self += e. More...
 
Vector3D __isub__ (Vector3D v)
 Performs the in-place subtraction operation self -= v. More...
 
Vector3D __isub__ (ConstDVectorExpression e)
 Performs the in-place subtraction operation self -= e. More...
 
Vector3D __imul__ (float t)
 Performs the in-place multiplication operation self *= t. More...
 
Vector3D __idiv__ (float t)
 Performs the in-place division operation self /= t. More...
 
Vector3D __itruediv__ (float t)
 

Properties

 objectID = property(getObjectID)
 
 size = property(getSize)
 

Detailed Description

Bounded 3 element vector holding floating point values of type double.

Constructor & Destructor Documentation

◆ __init__() [1/7]

None CDPL.Math.Vector3D.__init__ ( Vector3D  v)

Constructs a copy of the fixed-size vector v.

Parameters
vThe fixed-size vector to copy.

◆ __init__() [2/7]

None CDPL.Math.Vector3D.__init__ ( float  v)

Constructs a copy of the fixed-size vector v.

Parameters
vThe fixed-size vector to copy.

◆ __init__() [3/7]

None CDPL.Math.Vector3D.__init__ ( ConstFVectorExpression  e)

Initializes the Vector3D instance.

Parameters
e

◆ __init__() [4/7]

None CDPL.Math.Vector3D.__init__ ( ConstDVectorExpression  e)

Initializes the Vector3D instance.

Parameters
e

◆ __init__() [5/7]

None CDPL.Math.Vector3D.__init__ ( ConstLVectorExpression  e)

Initializes the Vector3D instance.

Parameters
e

◆ __init__() [6/7]

None CDPL.Math.Vector3D.__init__ ( ConstULVectorExpression  e)

Initializes the Vector3D instance.

Parameters
e

◆ __init__() [7/7]

None CDPL.Math.Vector3D.__init__ ( object  a)

Initializes the Vector3D instance.

Parameters
a

Member Function Documentation

◆ clear()

None CDPL.Math.Vector3D.clear ( float   v = 0.0)

Sets every element of the vector to the value v.

Parameters
vThe fill value.

◆ getObjectID()

int CDPL.Math.Vector3D.getObjectID ( )

Returns the numeric identifier (ID) of the wrapped C++ class instance.

Different Python Vector3D instances may reference the same underlying C++ class instance. The commonly used Python expression a is not b thus cannot tell reliably whether the two Vector3D instances a and b reference different C++ objects. The numeric identifier returned by this method allows to correctly implement such an identity test via the simple expression a.getObjectID() != b.getObjectID().

Returns
The numeric ID of the internally referenced C++ class instance.

◆ assign() [1/6]

Vector3D CDPL.Math.Vector3D.assign ( ConstFVectorExpression  e)

Assigns the elements of the vector expression e to this fixed-size vector without intermediate temporary.

Parameters
eThe source vector expression.
Returns
self

◆ assign() [2/6]

Vector3D CDPL.Math.Vector3D.assign ( ConstDVectorExpression  e)

Assigns the elements of the vector expression e to this fixed-size vector without intermediate temporary.

Parameters
eThe source vector expression.
Returns
self

◆ assign() [3/6]

Vector3D CDPL.Math.Vector3D.assign ( ConstLVectorExpression  e)

Assigns the elements of the vector expression e to this fixed-size vector without intermediate temporary.

Parameters
eThe source vector expression.
Returns
self

◆ assign() [4/6]

Vector3D CDPL.Math.Vector3D.assign ( ConstULVectorExpression  e)

Assigns the elements of the vector expression e to this fixed-size vector without intermediate temporary.

Parameters
eThe source vector expression.
Returns
self

◆ assign() [5/6]

Vector3D CDPL.Math.Vector3D.assign ( Vector3D  v)

Copy-assigns the elements of v to this fixed-size vector.

Parameters
vThe source fixed-size vector.
Returns
self

◆ assign() [6/6]

None CDPL.Math.Vector3D.assign ( object  a)

Replaces the current state of self with a copy of the state of the object instance a.

Parameters
aThe object instance to copy.
Returns
self

◆ isEmpty()

bool CDPL.Math.Vector3D.isEmpty ( )

Tells whether the vector is empty (N is zero).

Returns
True if N is zero, and False otherwise.

◆ getSize()

int CDPL.Math.Vector3D.getSize ( )

Returns the fixed element count N.

Returns
The element count.

◆ getElement()

float CDPL.Math.Vector3D.getElement ( int  i)
Parameters
i
Returns

◆ toArray()

object CDPL.Math.Vector3D.toArray ( )
Returns

◆ swap()

None CDPL.Math.Vector3D.swap ( Vector3D  v)

Swaps the contents of this fixed-size vector with those of v.

Parameters
vThe fixed-size vector to swap with.

◆ setElement()

None CDPL.Math.Vector3D.setElement ( int  i,
float  v 
)
Parameters
i
v

◆ __eq__() [1/2]

bool CDPL.Math.Vector3D.__eq__ ( Vector3D  v)

Returns the result of the comparison operation self == v.

Parameters
vThe Vector3D instance to be compared with.
Returns
The result of the comparison operation.

◆ __eq__() [2/2]

bool CDPL.Math.Vector3D.__eq__ ( ConstDVectorExpression  e)

Returns the result of the comparison operation self == e.

Parameters
eThe ConstDVectorExpression instance to be compared with.
Returns
The result of the comparison operation.

◆ __ne__() [1/2]

bool CDPL.Math.Vector3D.__ne__ ( Vector3D  v)

Returns the result of the comparison operation self != v.

Parameters
vThe Vector3D instance to be compared with.
Returns
The result of the comparison operation.

◆ __ne__() [2/2]

bool CDPL.Math.Vector3D.__ne__ ( ConstDVectorExpression  e)

Returns the result of the comparison operation self != e.

Parameters
eThe ConstDVectorExpression instance to be compared with.
Returns
The result of the comparison operation.

◆ __call__()

float CDPL.Math.Vector3D.__call__ ( int  i)

Returns a reference to the element at index i.

Parameters
iThe zero-based element index.
Returns
A reference to the element.
Exceptions
Base.IndexErrorif i is out of range.

◆ __getitem__()

float CDPL.Math.Vector3D.__getitem__ ( int  i)
Parameters
i
Returns

◆ __len__()

int CDPL.Math.Vector3D.__len__ ( )
Returns

◆ __str__()

str CDPL.Math.Vector3D.__str__ ( )

Returns a string representation of the Vector3D instance.

Returns
The generated string representation.

◆ __pos__()

Vector3D CDPL.Math.Vector3D.__pos__ ( )
Returns

◆ __neg__()

ConstDVectorExpression CDPL.Math.Vector3D.__neg__ ( )
Returns

◆ __add__()

ConstDVectorExpression CDPL.Math.Vector3D.__add__ ( ConstDVectorExpression  e)

Returns the result of the addition operation self + e.

Parameters
eSpecifies the second addend.
Returns
A ConstDVectorExpression instance holding the result of the addition.

◆ __sub__()

ConstDVectorExpression CDPL.Math.Vector3D.__sub__ ( ConstDVectorExpression  e)

Returns the result of the subtraction operation self - e.

Parameters
eSpecifies the subtrahend.
Returns
A Vector3D instance holding the result of the subtraction.

◆ __mul__() [1/2]

ConstDVectorExpression CDPL.Math.Vector3D.__mul__ ( float  t)

Returns the result of the multiplication operation self * t.

Parameters
tSpecifies the multiplier.
Returns
A ConstDVectorExpression instance holding the result of the multiplication.

◆ __mul__() [2/2]

ConstDVectorExpression CDPL.Math.Vector3D.__mul__ ( ConstDMatrixExpression  e)

Returns the result of the multiplication operation self * e.

Parameters
eSpecifies the multiplier.
Returns
A ConstDVectorExpression instance holding the result of the multiplication.

◆ __div__()

ConstDVectorExpression CDPL.Math.Vector3D.__div__ ( float  t)

Returns the result of the division operation self // t.

Parameters
tSpecifies the divisor.
Returns
A ConstDVectorExpression instance holding the result of the division.

◆ __truediv__()

ConstDVectorExpression CDPL.Math.Vector3D.__truediv__ ( float  t)

Returns the result of the true division operation self / t.

Parameters
tSpecifies the divisor.
Returns
A ConstDVectorExpression instance holding the result of the division.

◆ __rmul__()

ConstDVectorExpression CDPL.Math.Vector3D.__rmul__ ( float  t)

Returns the result of the multiplication operation t * self.

Parameters
tSpecifies the multiplicand.
Returns
A ConstDVectorExpression instance holding the result of the multiplication.

◆ __setitem__()

None CDPL.Math.Vector3D.__setitem__ ( int  i,
float  v 
)
Parameters
i
v

◆ __iadd__() [1/2]

Vector3D CDPL.Math.Vector3D.__iadd__ ( Vector3D  v)

Performs the in-place addition operation self += v.

Parameters
vSpecifies the second addend.
Returns
The updated Vector3D instance self.

◆ __iadd__() [2/2]

Vector3D CDPL.Math.Vector3D.__iadd__ ( ConstDVectorExpression  e)

Performs the in-place addition operation self += e.

Parameters
eSpecifies the second addend.
Returns
The updated Vector3D instance self.

◆ __isub__() [1/2]

Vector3D CDPL.Math.Vector3D.__isub__ ( Vector3D  v)

Performs the in-place subtraction operation self -= v.

Parameters
vSpecifies the subtrahend.
Returns
The updated Vector3D instance self.

◆ __isub__() [2/2]

Vector3D CDPL.Math.Vector3D.__isub__ ( ConstDVectorExpression  e)

Performs the in-place subtraction operation self -= e.

Parameters
eSpecifies the subtrahend.
Returns
The updated Vector3D instance self.

◆ __imul__()

Vector3D CDPL.Math.Vector3D.__imul__ ( float  t)

Performs the in-place multiplication operation self *= t.

Parameters
tSpecifies the multiplier.
Returns
The updated Vector3D instance self.

◆ __idiv__()

Vector3D CDPL.Math.Vector3D.__idiv__ ( float  t)

Performs the in-place division operation self /= t.

Parameters
tSpecifies the divisor.
Returns
The updated Vector3D instance self.

◆ __itruediv__()

Vector3D CDPL.Math.Vector3D.__itruediv__ ( float  t)
Parameters
t
Returns