| accept(Shape3DVisitor &visitor) const | CDPL::Vis::TriangleMesh3D | virtual |
| addFace(unsigned long v1_idx, unsigned long v2_idx, unsigned long v3_idx) | CDPL::Vis::TriangleMesh3D | |
| addVertex(double x, double y, double z) | CDPL::Vis::TriangleMesh3D | |
| addVertexNormal(double x, double y, double z) | CDPL::Vis::TriangleMesh3D | |
| clear() | CDPL::Vis::TriangleMesh3D | |
| clone() const | CDPL::Vis::TriangleMesh3D | virtual |
| getFaces() | CDPL::Vis::TriangleMesh3D | |
| getFaces() const | CDPL::Vis::TriangleMesh3D | |
| getNumFaces() const | CDPL::Vis::TriangleMesh3D | |
| getNumVertexNormals() const | CDPL::Vis::TriangleMesh3D | |
| getNumVertices() const | CDPL::Vis::TriangleMesh3D | |
| getVertexNormals() | CDPL::Vis::TriangleMesh3D | |
| getVertexNormals() const | CDPL::Vis::TriangleMesh3D | |
| getVertices() | CDPL::Vis::TriangleMesh3D | |
| getVertices() const | CDPL::Vis::TriangleMesh3D | |
| isClosed() const | CDPL::Vis::TriangleMesh3D | |
| operator+=(const TriangleMesh3D &mesh) | CDPL::Vis::TriangleMesh3D | |
| setClosed(bool closed=true) | CDPL::Vis::TriangleMesh3D | |
| SharedPointer typedef | CDPL::Vis::TorusMesh3D | |
| swap(TriangleMesh3D &mesh) | CDPL::Vis::TriangleMesh3D | |
| TorusMesh3D(double radius1, double radius2, std::size_t num_sect1, std::size_t num_sect2, double start_angle=0.0, double first_sect_size=0.0) | CDPL::Vis::TorusMesh3D | |
| ~Shape3D() | CDPL::Vis::Shape3D | inlinevirtual |