accept(Shape3DVisitor &visitor) const | CDPL::Vis::TriangleMesh3D | virtual |
addFace(unsigned long v1_idx, unsigned long v2_idx, unsigned long v3_idx) | CDPL::Vis::TriangleMesh3D | |
addVertex(double x, double y, double z) | CDPL::Vis::TriangleMesh3D | |
addVertexNormal(double x, double y, double z) | CDPL::Vis::TriangleMesh3D | |
clear() | CDPL::Vis::TriangleMesh3D | |
clone() const | CDPL::Vis::TriangleMesh3D | virtual |
getFaces() | CDPL::Vis::TriangleMesh3D | |
getFaces() const | CDPL::Vis::TriangleMesh3D | |
getNumFaces() const | CDPL::Vis::TriangleMesh3D | |
getNumVertexNormals() const | CDPL::Vis::TriangleMesh3D | |
getNumVertices() const | CDPL::Vis::TriangleMesh3D | |
getVertexNormals() | CDPL::Vis::TriangleMesh3D | |
getVertexNormals() const | CDPL::Vis::TriangleMesh3D | |
getVertices() | CDPL::Vis::TriangleMesh3D | |
getVertices() const | CDPL::Vis::TriangleMesh3D | |
isSolid() const | CDPL::Vis::TriangleMesh3D | |
operator+=(const TriangleMesh3D &mesh) | CDPL::Vis::TriangleMesh3D | |
RightFrustumMesh3D(double radius1, double radius2, double height, std::size_t num_sides, bool close_btm=true, bool close_top=true) | CDPL::Vis::RightFrustumMesh3D | |
setSolid(bool solid=true) | CDPL::Vis::TriangleMesh3D | |
SharedPointer typedef | CDPL::Vis::RightFrustumMesh3D | |
swap(TriangleMesh3D &mesh) | CDPL::Vis::TriangleMesh3D | |
~Shape3D() | CDPL::Vis::Shape3D | inlinevirtual |