__bool__() | CDPL.Vis.Path2D | |
__eq__(Path2D path) | CDPL.Vis.Path2D | |
__iadd__(Path2D path) | CDPL.Vis.Path2D | |
__init__() | CDPL.Vis.PathPrimitive2D | |
__init__(PathPrimitive2D prim) | CDPL.Vis.PathPrimitive2D | |
CDPL::Vis::Path2D.__init__(Path2D path) | CDPL.Vis.Path2D | |
__ne__(Path2D path) | CDPL.Vis.Path2D | |
addEllipse(float x, float y, float width, float height) | CDPL.Vis.Path2D | |
addEllipse(Math.Vector2D pos, float width, float height) | CDPL.Vis.Path2D | |
addRectangle(float x, float y, float width, float height) | CDPL.Vis.Path2D | |
addRectangle(Math.Vector2D pos, float width, float height) | CDPL.Vis.Path2D | |
arc(float cx, float cy, float rx, float ry, float start_ang, float sweep) | CDPL.Vis.Path2D | |
arc(Math.Vector2D ctr, float rx, float ry, float start_ang, float sweep) | CDPL.Vis.Path2D | |
arcTo(float cx, float cy, float rx, float ry, float start_ang, float sweep) | CDPL.Vis.Path2D | |
arcTo(Math.Vector2D ctr, float rx, float ry, float start_ang, float sweep) | CDPL.Vis.Path2D | |
assign(PathPrimitive2D prim) | CDPL.Vis.PathPrimitive2D | |
CDPL::Vis::Path2D.assign(Path2D path) | CDPL.Vis.Path2D | |
brush (defined in CDPL.Vis.PathPrimitive2D) | CDPL.Vis.PathPrimitive2D | static |
clear() | CDPL.Vis.Path2D | |
clone() | CDPL.Vis.GraphicsPrimitive2D | |
closePath() | CDPL.Vis.Path2D | |
convert(Path2DConverter conv) | CDPL.Vis.Path2D | |
empty | CDPL.Vis.Path2D | static |
fillRule (defined in CDPL.Vis.Path2D) | CDPL.Vis.Path2D | static |
CDPL::Vis::Path2D.getBounds(Rectangle2D bounds) | CDPL.Vis.Path2D | |
CDPL::Vis::GraphicsPrimitive2D.getBounds(Rectangle2D bounds, FontMetrics font_metrics=0) | CDPL.Vis.GraphicsPrimitive2D | |
getBrush() | CDPL.Vis.PathPrimitive2D | |
getFillRule() | CDPL.Vis.Path2D | |
CDPL::Vis::Path2D.getObjectID() | CDPL.Vis.Path2D | |
CDPL::Vis::GraphicsPrimitive2D.getObjectID() | CDPL.Vis.GraphicsPrimitive2D | |
getPen() | CDPL.Vis.PathPrimitive2D | |
hasDrawingElem | CDPL.Vis.Path2D | static |
hasDrawingElements() | CDPL.Vis.Path2D | |
isEmpty() | CDPL.Vis.Path2D | |
lineTo(float x, float y) | CDPL.Vis.Path2D | |
lineTo(Math.Vector2D pos) | CDPL.Vis.Path2D | |
moveTo(float x, float y) | CDPL.Vis.Path2D | |
moveTo(Math.Vector2D pos) | CDPL.Vis.Path2D | |
objectID (defined in CDPL.Vis.Path2D) | CDPL.Vis.Path2D | static |
objectID (defined in CDPL.Vis.GraphicsPrimitive2D) | CDPL.Vis.GraphicsPrimitive2D | static |
pen (defined in CDPL.Vis.PathPrimitive2D) | CDPL.Vis.PathPrimitive2D | static |
render(Renderer2D renderer) | CDPL.Vis.GraphicsPrimitive2D | |
setBrush(Brush brush) | CDPL.Vis.PathPrimitive2D | |
setFillRule(FillRule rule) | CDPL.Vis.Path2D | |
setPen(Pen pen) | CDPL.Vis.PathPrimitive2D | |